<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="/rss-style.xsl" type="text/xsl"?><rss version="2.0"><channel><title>Gus Carneiro — Writing</title><description>Essays on design systems, product strategy, and design epistemology.</description><link>https://guscarneiro.com/</link><item><title>Component Is a Vegetable Word</title><link>https://guscarneiro.com/writing/component-vegetable-word/</link><guid isPermaLink="true">https://guscarneiro.com/writing/component-vegetable-word/</guid><description>Design and engineering use &apos;component&apos; to mean different things. That imprecision has a real cost, and naming it changes how you build.</description><pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate></item><item><title>The Design Principle You Defended Last Week Probably Wasn&apos;t Science. Neither Was Mine.</title><link>https://guscarneiro.com/writing/design-principle-not-science/</link><guid isPermaLink="true">https://guscarneiro.com/writing/design-principle-not-science/</guid><description>Design conventions like the three-click rule and the golden ratio feel scientific, but the evidence rarely holds up. Here&apos;s what that costs you.</description><pubDate>Mon, 10 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Skeletons and Loadings Have Everything to Do With Elevators and Minecraft</title><link>https://guscarneiro.com/writing/skeletons-and-loadings/</link><guid isPermaLink="true">https://guscarneiro.com/writing/skeletons-and-loadings/</guid><description>A convention that the design community adopted without ever testing it.</description><pubDate>Mon, 25 May 2026 00:00:00 GMT</pubDate></item></channel></rss>